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The GCC Gaming Opportunity: Why Saudi Arabia Is the Most Underserved UA Market

Published 3 min readMarkdown

If you run UA for mobile games, you already know the US is competitive. CPMs are high, audiences are saturated, and every puzzle game studio is bidding on the same Meta interest categories.

But there is a market where mobile gaming ARPU rivals the US, player density is growing fast, and almost no one has quality targeting data: Saudi Arabia and the broader GCC.

The numbers most UA teams have never seen

Saudi Arabia has one of the highest mobile gaming ARPUs in the world. Per capita mobile game spending in the Gulf consistently ranks in the global top 10. Yet when you go to build a Custom Audience on Meta or TikTok for Saudi gamers, you get... interest categories. "Interested in gaming." That is the same blunt targeting you would get in the US — except in the GCC, even fewer platforms have behavioral depth.

Here is what behavioral data actually looks like for the Gulf:

  • 48M Saudi device IDs scored by real in-app behavior — not inferred interests
  • 58M+ GCC devices combined across Saudi Arabia, UAE, Kuwait, Bahrain, Qatar, and Oman
  • Category-level segmentation — puzzle players, casino players, casual gamers, each scored by actual app usage and spend behavior
  • Quality tiers — premium hardware owners, high in-app spenders, power engagers

This is not survey data. It is behavioral data from 170,000+ apps and 4B+ recorded events.

Why the GCC is underserved

Most audience data platforms were built for the US market. Their device graphs skew heavily American and European. When they offer "global" coverage, MENA is an afterthought — thin coverage, no category depth, no spend-behavior scoring.

The result: UA teams targeting Saudi Arabia are stuck with platform-native interest categories that tell you someone "likes gaming" but cannot tell you whether they actually spend money inside games. For a market where the top spenders are extremely valuable, that gap costs real money.

What this means for your UA strategy

If you are a gaming publisher considering GCC expansion — or already running campaigns in the Gulf — the targeting gap is both a problem and an opportunity:

The problem: You are likely overspending on broad audiences because you lack behavioral signals for Gulf gamers. Platform algorithms optimize on clicks and installs, not on the high-value players you actually want.

The opportunity: Behavioral audience data for the GCC exists now. You can upload pre-built segments of Saudi puzzle players, casino players, or high in-app spenders directly to your Meta, TikTok, Snapchat, or Google ad account as Custom Audiences. Use them for direct targeting or as lookalike seeds.

273 pre-built segments, one-click upload

Onmo Signal is a behavioral audience data platform with 300M+ device IDs across 22 countries. The GCC coverage — 48M Saudi devices, 58M+ across the Gulf — is rare for any audience data platform, and the segments are pre-built. You do not need to request a custom build or negotiate a data deal.

Browse by category, geography, and quality tier. Upload to your ad account in one click. It is currently free — no upload limits during the launch period.

If you have been targeting the Gulf with interest categories and wondering why your ROAS does not match the market opportunity, the data gap is probably why.

Try it yourself at signal.onmoai.com.

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